Can real strategy fit on a phone screen?
The knock on mobile strategy is that touchscreens can't handle complexity. There's some truth to it, but the good games don't shrink big strategy — they distill it.
Ironline Tactics is a neat case study. It strips defense down to a handful of units and a handful of spots, then makes each of those choices carry weight. The constraint is the design, not a compromise.
What mobile strategy usually sacrifices is scale. What it keeps, when done well, is the essential loop of read, react, adapt. That's the part that actually feels like strategy anyway.
So yes, real strategy fits on a phone — as long as designers trust the player to think and stop drowning the screen in numbers.
